David Cage Sucks: How to Avoid Mediocre Story Games
Industry Perspective David Cage’s approach to storytelling relies heavily on player agency, leading to games with sprawling narrative branches and multiple endings. While this can be engaging initially, the sheer volume of content often dilutes the emotional impact and coherence of the narrative. The result is often a series of disjointed scenes rather than a cohesive and satisfying story. Strategic Implications Additionally, Cage’s games frequently delve into controversial and sensitive themes, such as violence and sexuality....