Review: Resolving Black Myth Wukong Out of Memory Issues

Emerging Trends: Memory-Efficient Shader Compilation Black Myth: Wukong’s out-of-memory issues during shader compilation signal a growing trend: the increasing complexity of game engines and shaders is outpacing hardware capabilities. This will drive the development of new techniques for shader optimization and shader compilation that minimize memory usage. Potential Innovations: Cloud-Based Shader Compilation One potential solution to the out-of-memory issue is to move shader compilation to the cloud. This would allow developers to leverage the vast computational resources of cloud computing platforms to compile shaders efficiently, even for complex games like Black Myth: Wukong....

September 15, 2024 · 1 min · 150 words · Lori Johnson