Technical Breakdown
Ryu’s low frame data in SF6 significantly limits his toolkit. His Hadoken and Tatsumaki Senpukyaku both have startup frames of 8, making them easily punishable by most of the cast. Additionally, his Shoryuken has a startup of 9 and can be interrupted by faster attacks. This deficiency makes it challenging for Ryu to approach or challenge opponents effectively.
Performance Insights
Ryu’s lack of mobility further hinders his performance. His walking speed is relatively slow, and he has limited options for evasion or quick movement. This weakness leaves him vulnerable to zoning characters and opponents with superior movement abilities. Ryu’s slow speed and predictable attacks make it challenging for him to adapt to different playstyles or counter aggressive opponents.
Technical Breakdown
Ryu’s special moves also suffer from utility issues. While his Hadoken and Shoryuken can be powerful when used correctly, they lack the flexibility or adaptability of many other characters' special moves. For example, Ryu’s Tatsumaki Senpukyaku has minimal invincibility frames and is often used for approach or anti-air, rather than for mix-ups or combo extensions. This lack of versatility makes Ryu’s offense predictable and easily countered.